A world like Planescape is more suited to taking for granted exotic oddities like ^^ Floating cities. The characters of the world are likely used to a very traditional medieval fantasy life, but the adventure can be in discovering with new eyes the magic and exotic elements of the world that should not just be taken for granted strewn about the world. If I were to imagine what this could look like, I would say a very grounded world that punctuates exotic elements. The sequel had a little more exotic influence, but it was all LORE centered. The original game was very grounded in a traditional medieval landscape. Make a decision on how grounded the game will be and stick to it. All the portraits should look in the same style, all the armor should look like it belongs in the same world. Even if your characters are fully voiced, lean into their battle cries to help set your characters personalities apart. #Nwn2 multiplayer key changer series*If the series did one thing well it was distilling entire characters into memorable catch phrases. Those were like George Lucas painting cheesy CG over Star Wars. Please ignore any aesthetic "Improvements" Beamdog/Overhaul did for the re-release. The feeling of pressing a stone button has such character. Just you open up Baldur's Gate 1 and click the menu buttons. Never underestimate the satisfaction of a click of mouse or press of a button. I guess given the flesh tearing Mind Flayer on display, organic elements might also work. It should'nt be trimmed down, but that the interface should feel tangible. grounded elements that gave the interface a sense of presence. The original games could use simulated elements *The interface should avoid modern overtones such as floating text boxes. They need to employ an artist that will depict characters rich with suggestion and curiosities. *Portrait art was so crucial in grounding the games characters. The aspect I am unsure of is whether they will nail the feel, aesthetic and auditory qualities of Baldur's gate. I expect Larian will nail the gameplay nuances well.
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